Book Info
-
Project Leader:
Mickey2B
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Participants:
The WEbook community -
Who Can Write:
Project Leader Only -
Category:
Fiction -
Genre:
Thriller/Suspense
Teen -
Language:
English
book_central
Living Games
On Earth, in the dying state of South Dakota, Megan struggles to secure her families place in the world - until she is suddenly thrown off it into the Golianth Capitol, a cruel place where people are forced to compete against each other under the guise of keeping human society strong. As the Golianths' are naturally stronger physically and militarily, there isn't much to argue with. This is where she meets three of the soon to be competitors: Melvin, Trish, and Trina. Each has their own struggle
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This goes to this project! It's supplementary. Not exactly a prerequisite, but it clears some stuff up!
http://www.webook.com/project/Alastair
http://www.webook.com/project/Alastair
So if you're looking at this before you critique my writing, I was hoping you could look at some specific things (not to say your critique should be limited to this, or that it's all I want; just what I'm wondering about and working on):
A) Characterization, and how it enhances or distracts from the reading experience. This includes the multiple points of view. Which are your favorite, and which confuse or bore you? Do you feel connected to them, or like they should be thrown out all together because they're not helping drive the plot? This includes each main characters world: where and how they live, the smaller characters around them, their problems and sub-plots, how they shed light on the overall theme, etc.
B) The Games, and how you perceive them. No, I am not simply spelling them out, they are somewhat a mystery, and what the characters interpret them as. But I need to know if they're confusing, if you get them, what you think of them...
C) Chapters in general are an interest of mine right now. Are they too long? Are they pushing the plot forward enough for you? Are they exciting, or boring, or raising too many unanswered questions?
Along with anything else you're willing to divulge, these are the things I'm looking for! They're just my main concerns right now. This is a mostly character driven story, and then idea driven, with plot in the background, so knowing how that sits with everyone is important. I need to know if there's enough emotional weight.
A) Characterization, and how it enhances or distracts from the reading experience. This includes the multiple points of view. Which are your favorite, and which confuse or bore you? Do you feel connected to them, or like they should be thrown out all together because they're not helping drive the plot? This includes each main characters world: where and how they live, the smaller characters around them, their problems and sub-plots, how they shed light on the overall theme, etc.
B) The Games, and how you perceive them. No, I am not simply spelling them out, they are somewhat a mystery, and what the characters interpret them as. But I need to know if they're confusing, if you get them, what you think of them...
C) Chapters in general are an interest of mine right now. Are they too long? Are they pushing the plot forward enough for you? Are they exciting, or boring, or raising too many unanswered questions?
Along with anything else you're willing to divulge, these are the things I'm looking for! They're just my main concerns right now. This is a mostly character driven story, and then idea driven, with plot in the background, so knowing how that sits with everyone is important. I need to know if there's enough emotional weight.
keep the first paragraph throw the rest it's out of place. look at my comment in the characters section to know what you should do with it.
General:
Grammar Errors
"Megan struggles to secure her families place in the world"
Should be: "Megan struggles to secure her family's place in the world"
"...the Golianth Capitol, a cruel place where people are forced to compete against each other under the geize of keeping human society strong."
by "geize", I believe you meant to say "guise"
"As the Golianths'"
"As the Golianths" Since possession isn't being shown, you don't need the apostrophe.
Plot:
I have to agree with Lizbeth below, a bit too wordy. You should keep it nice and simple, at most, just introduce the main character. Try and use a good hook question at the end also. Something that makes the reader think a little bit (like a question for instance).
Tone/Voice:
"there isn't much to argue with" It sort of gets the message across, but I think you should try to find a better way to say that. Right now it sounds like Humans don't WANT to argue with the Golianths, rather than they CANT (due to forceful coercion)
Grammar Errors
"Megan struggles to secure her families place in the world"
Should be: "Megan struggles to secure her family's place in the world"
"...the Golianth Capitol, a cruel place where people are forced to compete against each other under the geize of keeping human society strong."
by "geize", I believe you meant to say "guise"
"As the Golianths'"
"As the Golianths" Since possession isn't being shown, you don't need the apostrophe.
Plot:
I have to agree with Lizbeth below, a bit too wordy. You should keep it nice and simple, at most, just introduce the main character. Try and use a good hook question at the end also. Something that makes the reader think a little bit (like a question for instance).
Tone/Voice:
"there isn't much to argue with" It sort of gets the message across, but I think you should try to find a better way to say that. Right now it sounds like Humans don't WANT to argue with the Golianths, rather than they CANT (due to forceful coercion)
This Feedback was...
Comments on the Blurb:
WAAAY too wordy. Bad idea. This is stuff you can keep to yourself, as the author, before shoving it in the audience's face. Keep the blurb to one simple thing- the setting, and the 'why the reader should read this book'. You have too many characters to go in depth- this kind of things is only good if you have two main opposing protagonists. I shouldn't know everything about everyone within the first five minutes. Give me time to get to know these people, don't shove them on me.
The hook itself is also cliched and overused- I would pick something else to hook the interest of your readers.
WAAAY too wordy. Bad idea. This is stuff you can keep to yourself, as the author, before shoving it in the audience's face. Keep the blurb to one simple thing- the setting, and the 'why the reader should read this book'. You have too many characters to go in depth- this kind of things is only good if you have two main opposing protagonists. I shouldn't know everything about everyone within the first five minutes. Give me time to get to know these people, don't shove them on me.
The hook itself is also cliched and overused- I would pick something else to hook the interest of your readers.
This Feedback was...
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